AI Insights · Timothy · July 2024
Top 5 Top Down Games on iOS in the Middle East: Q2 2024 Performance
Explore the performance of the top 5 top-down games on iOS in the Middle East during Q2 2024, highlighting trends in downloads, revenue, and active users.
The second quarter of 2024 saw notable performances from the top 5 top-down games on iOS in the Middle East. Here’s a closer look at their weekly trends in downloads, revenue, and active users.
جوابك جوابهم by Abdulrahman Alshimemeri experienced a decline in weekly downloads from early April, starting at 176K and dropping to 48.8K by late May, before rebounding to 82.1K in late June. Revenue also saw a downward trend, peaking at around $5K in early April and decreasing to $2.2K by late May, with a slight recovery to $2.8K in late June. Active users decreased steadily from 415K in early April to 380K by early June, before rising again to 448K by the end of the quarter.
Whiteout Survival from Century Games Pte. Ltd. showed strong revenue numbers, starting at $625K in early April, dipping to $517K mid-month, and recovering to $727K by late June. Downloads started at 43.2K in early April, gradually increasing to a peak of 124K in early June, and settling at 93K by the end of the quarter. Active users also saw a significant rise, from 179K in early April to a peak of 320K in early June, ending the quarter at 303K.
Squad Busters by Supercell, which was released in late May, had an impressive start with 703K downloads in its launch week. However, downloads sharply declined to around 15K by late June. Revenue mirrored this trend, starting at $85.8K in the launch week and reaching $71.2K by the end of June. Active users saw a steep decline from 638K in its launch week to 84.6K by the end of the quarter.
TopTop Lite(توب توب KSA) by MICO WORLD showed a consistent increase in revenue, starting at $14.9K in early April and peaking at $77.7K by the end of June. Downloads fluctuated, beginning at 7.5K in early April, peaking at 67.6K mid-June, and then slightly decreasing to 64.9K by late June. Active users grew steadily throughout the quarter, from 42.2K in early April to 207K by the end of June.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained stable revenue, hovering around $1.3K to $1.7K throughout the quarter. Downloads started at 33.9K in early April, rising to 45.2K by mid-June, before settling at 41.3K by the end of the quarter. Active users remained relatively stable, starting at 234K in early April and ending at 252K by late June.
These insights, derived from Sensor Tower data, offer a comprehensive view of the performance of top-down games in the Middle East on the iOS platform for Q2 2024. For more detailed analysis and insights, visit Sensor Tower.